![]() The rest of the process will be the same like we did previous step on this tutorial. Of course you can add more roughness, depend on your need.Īdd more layer for more effects, like tires, glass, plastic or anything that fit on your car. To do this, stay at tha Roughness layer, then change your Roughness Opacity value from 100% to 50% Your roughness look so bright, so you need to decrease the value of it. With your Roughness layer selected, paint your car body above the base color. To be honest there’s no car shader available on 3d coat, so you need some research. This example I want to make my Mustang looks old, so I pick Copper_old from Smart Material tab. Now on the Smart Material tab on the right side, choose anything that represent a glossines of a car. Make sure you activate the black ball that represent for roughness, than switch off for normal and color ball as seen image below. We only add roughness effect on this step, meaning all colors and normal should be off. Add new layer above your base color layer and rename it ‘roughness’. Your car is still so dull and flat, even you have painted before. This is good because you don’t want your car glasses to be green too right? This fill tools read the same UVW’s, that’s why you need to unwrap before painting in 3d Coat. Notice that not all the body covered in green paint when you fill it. This will fill all your car body in one UVW’s.Ĭlick on the car body that you want to fill up. This green ball means you only apply colors, no roughness (represented by black ball) and Normals (blue ball). Make sure you activate only the color mode, as seen on image below. Now pay attention on the left bar on your screen. To do so, just click the ‘X’ close on the Smart Materials tab Now before you spill out a base color, make sure you’re not activate any of the smart materials. Base color are best to put on the bottom of all layers. Add a new layer above ‘layer 1’ by pressing add a new layer next on the trash icon. Next step I want to add basic color to my car. New layers added as a copy and your models appears more dark. If you need more dark Occlusion then you can add once more or just copy and paste on the layer name ‘AmbientOcclusion’, click Duplicate icon on the layers window below. Pay attention the layer on the right bottom side on your screen (default position), there’s a layer automaticaly added ‘AmbientOcllusion’ since you did previous step. Let 3d coat calculate for you for a sec.Īnd this is my Mustang after occlusion applied. Leave the default options but you can change any light count number. First thing I usually to do is adding Occlusion to express the shadow around my object. You can rename it.Īfter your model appear on the screen, you may have a flat white on it. UV Set Name from picture above are the same material slot name on 3ds Max or Maya or anything else you using. But this tutorial I leave them as default options checked already and choose 2048 x 2048 for texture size. ![]() Next pop-up window is the option whether for texture size or any software preset you need. obj format.Ĭlick File > Import > Model for Per Pixel Painting ![]() In this case study pretend I want to have this Mustang done for video game assets. If you Photoshop user, then you might not have any technical difficult on 3d Coat, its almost same. This tutorial I using my own model, complete with unwrapped in 3ds Max.Īny mesh you can import from low to high for game or movie whatsoever. You can import it before you unwrapped it but please keep in mind, an automatic unwrap system on 3d Coat may not giving results as you want. Now after you install the software, All you need to do is import your mesh. I’ve made the Mustang for this tutorial, please download the Mustang free here This tutorial may not cover all the software features but hope this might help. Some of my works done in 3d Coat for retopo and texturing. ![]()
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